Go through the doors into the pub. There are many spell types in Wizard101. These spells hits all enemies instead of one. 3. Most of wizard101 death spells are known to be attack and swap spells, There is 45 Death School Spells that you can train 19 of them with training points, craft 2 of them, get the other 24 spells from quests and farm for 1 spell. Retrieved from " https://wizard101.fandom.com/wiki/Category:Training_Point_Spells?oldid=141910 ". Meowiarty Exalted Duel Drops & Cheats Guide, Skeleton keys Farming guide (Wooden, Stone, Gold), Wizard101 astral spells Guide ( full list ), Wizard101 Fishing spells Guide ( full list ), Wizard101 death spells guide ( full list ), Wizard101 fire spells guide ( full list ), Deals 105-145 storm damage to a single target, Deals 245-285 storm damage to a single target, -70% to next damage spell to ice and fire damage spells, Deals 375-435 storm damage to a single target, Deals 520-580 storm damage to a single target, +20% to next storm damage spell to all enemies, +25% storm damage to all storm damage spells, Deals 650-730 Storm Damage to a single target, add -80% shield to next storm damage spell, TRAINER LOCATION: Wizard City > The Commons > Fairegrounds, TRAINER LOCATION: Wizard City > Colossus Boulevard > Coldstone Cottage, TRAINER LOCATION: Marleybone> Digmoore Station > Air Dales Hideaway, TRAINER LOCATION: Celestia > The Floating Land > Water-Mole Village, Convert storm damage spells to myth damage spells for all enemies, TRAINER LOCATION: Avalon > The Wild > Toadstool Village, add +10% storm pierce blade to next storm damage spell, TRAINER LOCATION: Avalon > The Wild > Fire Elf Village, add +20% storm pierce and +20% storm critical to all storm spells, TRAINER LOCATION: Khrysalis > Radiance Reborn, DEALS 795-875 storm damage to a single target, TRAINER LOCATION: ARCANUM > PANOPTICON > Hall of Divination, deals 690 storm damage to all enemies and stun them all, deals 700 storm damage and add -25% accuracy to a single target, REQUIREMENTS: LEGENDARY ARTISAN ( CRAFTING BADGE ), CAN BE OBTAINED FROM CROWNS SHOP PACK: Knight’s Lore Pack (399 crowns), CAN BE OBTAINED BY FARMING: LOREMASTER (THE ATHENEUM) IN DRAGONSPYRE, deals 445-505 storm damage and add +20% storm damage trap to a single target, CAN BE OBTAINED FROM CROWNS SHOP PACK: Immortal’s Lore Pack (399 crowns), deals 550-600 storm damage and remove 2 blades from the enemy, CAN BE OBTAINED FROM CROWNS SHOP PACK:————-, deals 475 storm damage to a single target and removes one negative charm on self, CAN BE OBTAINED FROM CROWNS SHOP PACK: Grizzleheim Lore Pack (399) crowns, convert next storm damage spell into myth damage spell on a single target, add +30% to next storm damage spell as a blade, summon a minion of storm school to help you at the battle, Remove 1 negative charm on your self or on friends, Deals 80 storm damage per pip to all enemies, Deals 10, 100 or 1,000 storm damage to a single target, +10% storm damage per Pip to next storm spell for self only, TRAINER LOCATION: Grizzleheim > Northguard, Deals 1000 moon damage to the enemy or 10000 moon damage to self, deals 975 storm damage to a single target and removes 2 blades from the target, deals 880 storm damage to all enemies, remove 2 blades from each enemy and add -50% accuracy to all enemies, heals target you choose or self with 100, 400 or 1,000 health, summon storm minion rank 7 to help you at the battle, TRAINER LOCATION: Marleybone > Regent’s Square, GIVER LOCATION: Marleybone > Regent’s Square, Deals 1,120 storm damage to a single target and add +10 storm pierce blade and +10 storm accuracy blade, Deals 1,330-1,470 storm damage to a single target, TRAINER LOCATION: WIZARD CITY > CASTLE DARKMOOR, GIVER LOCATION: WIZARD CITY > CASTLE DARKMOOR, Deals 1,350 storm damage to a single target and add +30% storm blade or -30% storm weakness on self, TRAINER LOCATION: ARCANUM > PANOPTICON > Hall of Divination, GIVER LOCATION: ARCANUM > PANOPTICON > Hall of Divination, Deals 1152 storm damage to a single target or divide to 4 enemies, DEALS 1400 storm DAMAGE ON A SINGLE TARGET AND DEALS 2800 storm DAMAGE if the target has no blades at all, Deals 760-910 storm DAMAGE To all enemies and adds +40% storm blades on you ( if you critical ). 0 Sunbird: 10 Deal 295 - 355 to target. It’s not a trainable spell. Take 300 for 3 Pips (Can't Crit Self) 1 Bottled Up / In the Clearing. Volcanic Shield. 1. I have menu chat. Death Spell: Ship of Fools. Of course though, such an amazing feature, being able to skip all mainline quests (Wizard City through Dragonspyre, including Grizzleheim!) I have menu chat. After the school spells, we will move on to trainable/dropped spells. They change the School of the card, but can change the type and/or damage and add additional charms or wards to the spell. Deck Construction Your wand automatically places a number of minor spells in your deck, and amulets will often put a random spell card in your deck. Wraith (Spell) Wyldfire. I anticipate this being a pretty popular spell among all Death wizard levels, although whether or not lower-level wizards will benefit much from it depends on where you can get it and how easily the crafting recipe is. Main Menu. All Ice Spells. There are also probably spells I missed, and others you think should never be trainable under any circumstances. Trainable TCs As a result of our audit, some TCs will “transition” to trainable spells (via spellements). Dark Pact. I was thinking about the Mastery Badges you get for learning all trainable spells from Wizard City to like Dragonspyre. They work just like all the other enchantment cards (Epic, Extraordinary), except that they also change the school of a specific spell. Here are some screenshots of the event and the PvP at the St Patrick's Day event yesterday. Wizard101 Developer Diaries ... We will now continue our spell audit, to include all Arc 1 trained spells, Arc 2 trained spells, Lore spells, and TCs. :( So is it okay if I say anything related... Did you know that Wizards can receive their fourth Potion after completing a side quest called: Message in a Bottle… https://t.co/Hk1mepp9L5, Here are some screenshots of the event and the PvP at the St Patrick's Day event yesterday. Below is the complete list of all the trainable and treasure card mutations. BlazeLifehammer 70,344 views Wizard101 Spell Mutations Spell mutations are another part of Sun School. for Training Points What if there were updated versions of this badge, where you have to learn all trainable spells and do all spell quests from Celestia to Khrysalis (Prodigy of Fire for example)? Currently priced at 30k crowns in test. 3 Fire Trap: 16 +25% to next outgoing spell. 0 4,816 . #10 Spicy Lightning Roll This spell might sound like something you'd order at Taco Bell, but Spicy Lightning Roll definitely isn't something you eat. It does 1092 Fire damage divided between 1, 2, 3, or 4 enemies. Posted on March 19, 2013 by jackdragonshield Standard. Zyphon Recommended for you. 2 Balance Spells from Other Trainers. 7 We and our partners share information on your use of this website to help improve your experience. 5 Helephant (Spell) 42 Deal 625 - 705 to target. just now Analyzing the results of the Wizard101 polls for which cards will become trainable As you may or may not know, The Wizard101 devs put out 7 twitter polls asking the community which spells they want to be made trainable for each school. Perhaps as we get more Shadow spells, this will become trainable. Ice spells wizard101 wizard101 all ice spells from trainers 1- spell: Frost Beetle The first heal-all spell in the game, Unicorn allows you to heal all friends for 275 health. 4 Wyldfire: 26 +25% to all outgoing spells. Level 35 Empower. Wizard101 Fanatics Giving you the quickest and most reliable Wizard101 updates. Touch of Magic. These Sun School spells allow you enchant a spell to “delay cast” it. It may not be an easy task to start, but it surely is rewarding. This was wizard101 death spells full list updated 1/9/2019, Your email address will not be published. While spells can be trainable (or obtainable from quests, craft-able or drop-able), spells in the form of Item Cards come from a … Vaporize. Check wizard101 Spellements guide! Required fields are marked *. Lore spells in Wizard101 are a game-changer. Also, with this new pack brings along some new gear, wands, and the all new Leaf Foot Pet! There are like thirty new spells in test realm right now...what is actually going on rofl Leave a Like if you enjoyed and SUB if you're new! Another pack has made its way into the spiral! 2 Stormzilla. A good example of a spell not many will find popular is "Ion Wind", the spell that gives 7% critical chance per pip in the form of a blade. Location: Marleybone - Digmoore Station - Air Dales Hideaway Gives quest: Quest Goal: Ends quest: He is down the stairs behind the mayor. Provides Magic for a small area. All Storm Spells. Save my name, email, and website in this browser for the next time I comment. For … Wizard101 death spells guide ( full list ). Worker Bee. We finally get some long awaited new upgrades in the Astral department! All Moon spells change the casting Wizard's stats including maximum health, current health, resistances, weaknesses, card deck, main school, and appearance. Gardening in Wizard101 is one of the main side activities of the game. Your email address will not be published. These plants deal with all five general needs plants might manifest – sun, rain, pollination, magic and music. They have the second highest attack damage, behind storm, but also having one of the lowest base health in the game. Growing Spells – used to tend to plants through their journey from seed to elder. 1 Balance Spells from Arthur Wethersfield and Alhazred. Complete Marleybone. These spells are either treasure cards, item cards, or cards that are inaccessible to players. 4 Balance Spells from Quests. This is the single most effective way to deliver a big attack without having to double trap and double prism. The two Sun School Trainers in Celestia look like oil drums, and initially become available during the quest About the Astrals. I included it anyway because it is a unique effect with unique card art. Below you can find the complete list of all the Fire AOE spells, divided into two categories: Spells, and Item Cards & Treasure Cards (TC). MOST OF WIZARD101 storm SPELLS ARE KNOWN TO BE powerful attack spells with high damage, THERE IS 46 storm SCHOOL SPELLS THAT YOU CAN TRAIN 19 OF THEM WITH TRAINING POINTS, CRAFT 2 OF THEM, GET THE OTHER 24 SPELLS FROM QUESTS AND FARM FOR 2 SPELLs. These spells are either treasure cards, item cards, or cards that are inaccessible to players. for Training Points. Shaman Lore Pack! Although without a classroom students can learn their early balance spells here. This spell is more than just a situational deck inclusion, it's a really great tool for Death wizards in combat. 42 Deals 650-730 . Those spellements will be available in free-to-play areas (details TBD). 590 to all enemies, swap half to . New Utility Spells Through battle with fearsome foes below Wizard City, you can collect Spellements for two new Utility Spells: Daybreaker and Nightbringer. 0 Meteor Strike: 22 Deal 305 - 345 to all enemies. Wizard101 Spell Cards . 6 -25% to next heal spell, can be obtained from crowns shop pack: Shaman’s Lore Pack, convert death damage spell into life damage, required quest: Make An Impression / Sweet Revenge, +20% to next damage spell for all schools, level: Complete Krokosphinx in krokotopia, Deals 40 death damage + 435 death damage overtime for 3 rounds (dot), Trainer location: School of Balance > Krokosphinx > krokotopia, Giver Location: Entrance Hall > Krokosphinx > krokotopia, level: Complete Krokotopia ( full world ), Giver Location: Krokotopia > Well of Spirits, Summon a Minion of death school to help you at the battle, level: Complete Marleybone ( full world ), -20% to next damage spell ( all schools damage ) for all enemies, deals 300 death damage to self and put +30% balance blade to next damage spell, Trainer location: Grizzleheim > Northguard, deals 300 death damage to self and put 3 pips on self only, Trainer location: the commons > Nightside, 590 death damage to all enemies, swap half damage to health, -40% to next damage spell ( all schools damage ) for all enemies, Trainer location: Grizzleheim – Northguard, deals 720 death damage to enemy and swap half to health and puts -50% to next incoming heal on the enemy, deals 300 death damage to self and put -90% to next damage spell on an enemy, summon death minion to help you ( no PVP card ), Trainer Location: Marylebone > Regent’s Square, Giver Location: Marylebone > Regent’s Square, deals 710 death damage to enemy and -50% infection and +10 death spear on self, 710-810 Death damage to one enemy and 260 Death damage to all enemies over 3 rounds ( dot ), Trainer location : the commons > nightside, deals 675 death damage to all enemies and swap half damage to health, Trainer location : the commons > nightside > Castle Darkmoor, Giver Location : the commons > nightside > Castle Darkmoor, Deals 800-980 death damage on a single target and -20% to all enemies, Deals 768 death damage on a single target or divided on the number of targets you choose, Deals 850 death damage on a single target and 1950 death damage when the target has 33% health or less.